----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 682 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waited 362 msec for asset 'stencilshadow' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: WWW-C16E8408FEC
PC IP: 169.254.99.47
end $init 3530 ms
谢谢了
lijun
New2111
ljq123
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'darkdl' already exists
Profile 'Uber_FroG-E' already exists
Profile 'Roundmaker' already exists
Profile 'lkuio' already exists
Profile 'lijun' already exists
Unhandled exception caught
Waited 3 msec for asset 'loadscreen_see2' of type 'material'.
Waited 12 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
...exception caught!里面是显示的内容,高手给看下!!
在windows声音高级属性选项里有一个采样频率和位深度的选项 把你的24位96000Hz 都调整为 24位48000Hz就可以进游戏了 你貌似是联网玩 名单不符合无法进行游戏
打开使命召唤5出现如下图,怎么回事,怎么解决
Settings\\Application Data\\Activision\\CoDWaW\\players\\profiles 下的除active.txt以外的文件夹删到只剩一个,然后把那个文件夹命名成你想用的用户名 然后把active.txt打开《记住:改成只读》,清空,填上你的用户名,然后进游戏。这是大众方法:但 $$$文件夹还是会出现 还是进不去 你想要的用户名 我...
使命召唤5的unhandled exception caught
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主要原因在这Attempting to login with username $$$, but username doesn't match list from 这句话告诉你 “尝试用用户名$$$登陆,但是用户名与Demonware.Hax中的某条指令(可能是用户名)不匹配
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...initialization : Unhandled exception caught,怎样才能玩啊?_百 ...
使命召唤5 Unhandled exception caught(最新终极解决方案))[attach]1959226[\/attach]本方法在以下环境下测试成功:1:开始运行游戏就出现错误:Error during initialization:Unhandled exception caught 2:打开[控制面板]→[声音和音频设备]→[音量]标签→[高级]→[性能]标签→[硬件加速]滑动条拉左一格,即...
...initialization: Unhandled exception caught,求大神帮忙,最好有图...
1. 目测是路径问题 确认游戏路径为全英文路径 2. 推荐使用 游民星空的 < 免安装硬盘版 > 解压即玩儿 3. 一般情况下 DX9 和 C++ 和.NET 等 不会影响安装 但有必要时可以重装 4. 安装时可临时关闭安全防护软件 5. 安装前确认硬盘空间足够 使命5的话 至少要5 \\ 6个G的剩余 希...